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Simulation Lab for CSSP Testing and Evaluation

One of the Canadian Safety and Security Program’s (CSSP) key testing and evaluation capabilities is a laboratory operated by the Emergency Responder Test and Evaluation Establishment’s (ERTEE), which allows testing of systems and technologies within synthetic, simulated environments. These tests are conducted in collaboration with end-users who will use the technology in environments that simulate real-world situations.

This laboratory offers many advantages:

  • new equipment can be tested in simulated settings before being deployed in operation;
  • scenarios too costly or dangerous to rehearse live can be performed with reduced risk of injury or equipment damage;
  • real-world weather conditions do not affect the simulated environment;
  • variability in exercise parameters can be minimized across trials; and
  • roles in the simulated environment can be performed by artificial intelligence, limiting the need to find human operators for training or exercises.

In order to support its T&E mandate, ERTEE has acquired two major simulation systems, as well as ancillary systems.

360-degree immersive simulation system (CAVE)

The CAVE system consists of four screens and four 3D projectors. It provides ERTEE with the capability to conduct experiments in a virtual immersive environment. This system will be used primarily for test and evaluation operations where it is necessary to immerse a human subject within a synthetic environment. Examples of how the system may be used include a virtual vehicle for a driving operation or a virtual emergency scene where the subject needs to interact with the simulated world.

Driving simulation chassis

This system can be used independently with mounted monitors or in conjunction with the CAVE system for driver-focused T&E.

Ancillary systems

  • Data acquisition and audio/video recording devices for capturing and reviewing simulation data;
  • Multitouch Table for creating a collaborative environment for Emergency Operations Centre simulation or for use as a multiple touch input interface within other simulations; and
  • Motion tracking devices and physiological monitoring devices.
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